![]() ![]() It’s a constantly evolving experience that we never grew tired of exploring and gave us enough tools early on that said ‘go on, do it.’ Viewfinder verdictĭespite the somewhat interesting story, which might not be every player’s cup of tea, there’s no dispute that Viewfinder is one of the best puzzle games of late and deserves a spot on the list among the genre’s greats. We liked the sprinkles of information scattered throughout, though we doubt it’ll grip us as much on a second playthrough. That’s all just there to give the levels something else to look at than the numerous batteries you’ll be duplicating to progress to the next level, and a story to tie it all together. Players are accompanied by CAIT, an artificially intelligent feline that takes the form of a cuddly (and pettable) cat that’ll act as your guide and companion along the winding journey. One, for example, is a big plant-lover, evidenced by the world’s brimming plant life while another’s got a proclivity towards sweets, cakes and chocolate. You’ll slowly learn that the scientists are on the verge of something big, something that’ll change the outside world (AKA the real world) forever.Įach of those little snippets is unique to the scientists that left them behind, with each ‘world’ you find them in custom-built to their tastes, likes and personalities. ![]() Throughout the six-ish-hour campaign, you’ll come across post-it notes and voice recordings left by each of the scientists. It’s not a big spoiler to say that the world the player inhabits is one built by scientists, made as a place to carry out experiments in a world ungoverned by Earth’s usual limitations. There’s still a story to be had, and a rather interesting one, though it’s left up to each player to seek it out. That title’s awarded to the viewfinder and all the puzzling curiosities it brings with it. We weren’t quite as intrigued by the game’s story – oh yes, there’s a story – as we were with the perspective mechanics. Or so we’re told…) Fizzling out CAIT: your feline companion (and yes, you can pet him) (And if you find yourself getting stuck, there is a hint system in place that’ll only kick in when you’re taking too long on a puzzle. And even when you do have the camera in hand, there might be an artificial limit on how many images it can take, to throw a spanner into the works whenever things start feeling a bit too easy. Sometimes you won’t even have that trusty camera handy and will be forced to use the ready-made images scattered around the level. Other times, however, there might not even be a teleporter, instead asking the player to line up certain perspectives to unlock new pathways. Say a teleporter needs two, three or sometimes even four batteries before it’ll put out enough power, just snap a picture and whaddya know – now you have two. Occasionally it’ll throw in the added incentive of powering up those teleporters with batteries, though it doesn’t always give you the right tools for the job. Somewhere along Viewfinder’s nearly six-hour roving experience, though, it begins to subtly change the rules. Other times, it’s about as difficult as restructuring the laws of physics. Sometimes, reaching a teleporter is as simple as snapping a picture of a bridge, and placing it within base reality to cross a gap. When you get there, it’ll send you off to a fresh new world begging to be explored. You’ll be doing all that with the aim of reaching each level’s end goal, usually in the form of a teleporter. It allows the player to take two-dimensional images of the game’s floating-island puzzles and bring them forth into the third dimension, free to walk on, in and behind if you so wish. ![]() Remember that Polaroid camera we mentioned? Viewfinder’s most interesting aspect is the one and only tool it gives you – the camera’s viewfinder. ![]()
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