![]() The only thing that is really new in 5.3 is the evidence that "Necromancer" is a Job used by an actual Warrior of Light from another world. Or the Christmas event from years ago set in a children's hospital. You may as well just read the existence of the medical tent in Rhalgr's Reach as hint that Chemists are coming. They've pretty much never done that kind of hinting in a MSQ before, and there was nothing in that questline that even presented a different image of FFXIV doctors and medical treatment than was seen anywhere else in the game. I also don't really think the 5.3 quests really indicate that we are getting any kind of chemist job. To be honest, I'd bet that Geomancer was the intended alternate branch off of Conjurer, back when they still intended to add other Jobs to the existing classes, and I don't think it has much place in the current game. They don't really offer anything new or exciting. From what we know of FFXIV Geomancers, they are pretty much just Conjurers with some Astrologian tricks. Granted, adding a new healer would be a perfect time to shake up the other healer kits too but SE's track record isn't particularly great in that regard so again, keep expectations low lol They will have their basic couple heals and then their flavor chemical looking spells that end up buffing the party or something but anything more than that is a tossup. It would be cool to do stuff like that but honestly until SE puts their money where their mouth is I wouldn't get too hopeful about a new healer having anything particularly more exciting than the others. Time Mage is a pretty popular vote especially after they removed pretty much all references to time manipulation from Astro over the last few expansions but again, SE doesn't always go with the obvious choices. I agree on Geomancer, I feel like if that were planning on being in the game we'd have gotten it back in SB when the job was introduced, or at least in ShB.Īssuming that is the healer a Magic DPS is also a reasonably safe bet since we have a lot of physical DPS now. The most damning thing about it not being around anytime soon is that it's a pet job and SE has admitted to those being a lot of trouble to balance properly, not sure if that changed.Īpothecary (Chemist as a name might be too close to Alchemist DoH) is a reasonably safe bet though, even if there isn't much in game about it outside the name so it could literally do whatever (I like the idea of a mixing system like Ninja Mudras but we shall see). Spellcraft Upgrade Challenge: Use Photo Mode while hidden by Suppression.There's no reason to assume a theoretical Puppetmaster would be a limited job.Any sudden movements (i.e., dashing/dodging or attacking) will break the effect. Effect: Cloak yourself in an illusion, preventing enemies from seeing you.The trek can take a while since you need to go to the southeastern end of the zone, running past mountain paths and valleys. From there, make it to the opposite shore, which is the Moulderings zone. Location: Avoalet – The Moulderings – There’s a Belfry east of Samum Coast/Avoalet Castle, which you can reach by using Glide across the lake. ![]() ![]() As an aside, while Junoon is the first region that you visit in-game, its far-flung zones have tougher opponents. At best, you’ll want to progress the campaign further to gain access to these regions, as well as additional magic powers that aid with traversal (i.e., Zip and Glide). ![]() The Spoof, Suppression, and Diversify spells in Forspoken can be discovered in Founts of Blessing in Avoalet and Junoon. ![]() Forspoken guide – How to unlock Spoof, Suppression, and Diversify spells (Fount of Blessing) ![]()
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